Patreon

Today, I posted a pair of new videos for my Patrons. These videos discuss what I consider to be the best and worst parts of Bloober's Silent Hill 2 Remake. Both videos can be viewed by Patrons by visiting the following link: https://www.patreon.com/posts/best-and-worst-2-131192586.

The first video is about the best thing about the remake. It will be a Patreon exclusive for about a week. At that point, I will release it to the public, and the second video will remain a Patreon exclusive for a couple weeks before it goes available to the public. Once both videos are publicly available, I will update this post to embed both videos for all my readers to be able to watch. In fact, I might even embed them here a little bit early, for all my loyal readers. It will really depend on how busy I am over the next few weeks (I will be very busy).

Of course, if you already read my full written review on this blog, then you probably have a good idea of what each video's topic will be.

As always, thanks to all of my Patrons, past, present, and future. Your support has meant a great deal to me, and has helped me offset some of the costs of maintaining this blog and of creating my YouTube content. I wish you all the best.

[More]

Be the first to rate this post

  • Currently .0/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5

Tags:, , , , ,

Under The Waves - title

[More]

Civilization VII - title

Civilization VII is a considerably different game compared to Civ V and Civ VI. I'm starting with civilization guides while I figure out how I want to tackle the problem of creating guides for leaders that can change civs 3 times in a single game. Unfortunately, the lack of Hot Seat multiplayer severely limits my ability to do specific testing of things like the damage dealt by unique units in different circumstances, certain diplomatic actions, pillage effects, and other things. Hopefully, Hot Seat will be added soon. As always, I welcome feedback. I will probably need a lot of feedback as I learn the new game and experiment with the format of these guides. Of course, you can also support the creation of this content by becoming a Patron.

As has been my tradition with these guides, I plan to start by focusing my attention on civilizations and leaders who have never been playable in Civilization games before. So this guide will highlight the rookie civilization of Askum.

The Persian prophet Mani considered Aksum to be one of the four great powers of the 3rd century C.E., alongside Persia, Rome, and China. It's strategic position straddling the Bab-el-Mandeb Strait, separating the Red Sea from the Indian Ocean, gave Aksum a de facto monopoly on trade between the Mediterranean and Indian Ocean, and they were among the first African polities to mint their own coins. They also built impressive stele monuments throughout the kingdom, as well as complex agricultural infrastructure, such as irrigation, dams, and terraces.

The Aksumites in Civilization VII are a naval trade-oriented civilization who also indirectly favor cultural development and wonder construction.

DISCLAIMER:

Civilization VII is a "live service" game, which means it will be periodically updated with new content, new features, and balance changes. I may update this guide if Firaxis updates the game such that it considerably impacts this civilization, or if new strategies are discovered by the community. This guide is up to date as of the 1.2.0 patch on 29 April 2025.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

Civilization VII - Aksum antiquity civilization

[More]

It's been a few years since Black Mirror released any new episodes. The last 2 seasons, and the interactive special, Bandersnatch were all let-downs, and it was starting to feel like the show had run out of creative juices. I kept hearing that the reason for the hiatus was a combination of the creators having run out of ideas, and also that some of the ideas that had come up with were getting too close to being real, and they didn't want to give real-life companies any ideas. (But I can't find a primary source for any of these claims, so take them with a grain of salt).

Well, Black Mirror is back with a seventh season, and I think it's a return to form for the series!

If you were disappointed with Bandersnatch and seasons 5 and 6, then you will be in for a pleasant surprise, as season 7 comes out of the gates swinging with an episode that I believe to be one of the series' best. It follows that up with 2 underwhelming episodes. I feel like these are more a problem of a failure to stick the landing, than of being fundamentally bad ideas, as they both start out with interesting premises. But then it goes on a real tear with 3 good-to-great episodes to close out the season. The penultimate episode is also fantastic and ranks among my favorite of the entire series.

Black Mirror - Common People
Image ©: Netflix.
Black Mirror - Eulogy
Image ©: Netflix.
Season 7 includes 2 of the best episodes of the entire series.
[More]

Blue Prince - title

This game came out of nowhere for me. I hadn't heard of it or seen previews for it until it was released. I saw a trailer that made me add it to my wishlist to maybe purchase if it went on sale. But when I overheard a co-worker talking about it, I decided to go ahead and purchase it and start playing, so that we would have an opportunity for some water cooler talk.

Blue Prince is, at the simplest level, a puzzle game. But simply calling it a "puzzle game" doesn't quite do it justice, because it is a wholly unique blend of different video game genres, all packaged together in a way that feels more like a board game. It is a puzzle game, for sure, but it is also a rogue-like, and an adventure game (in the vein of classic 90's point-and-clicks). It utilizes a unique tile-placement mechanic that feels almost like playing a digitized version of a board game akin to Betrayal At House On The Hill (minus the overt horror theming).

The player takes on the role of a young heir to a family estate. But the inheritance comes with a catch! The house has a shape-shifting layout, with each room being placed from a pool of randomly-selected rooms, each time you open a new door. In order to earn the inheritance, the player character must navigate the shifting mansion, solve its myriad puzzles, and find your way to the elusive, hidden 46th room. But there's another catch! You cannot take anything from outside into the mansion, nor can you remove anything from the mansion, and its layout resets each day. This creates the rogue-like element.

Blue Prince's room-drafting mechanic feels similar to a tile-placement tabletop game.

Each day, you have a finite amount of stamina, and when that stamina runs out, you are forced to your campsite outside the home to rest for the night. When you wake up the next morning, you will have to start the exploration of the house over again from scratch. Well, mostly from scratch. You'll be armed with the accumulated knowledge from your previous explorations, as well as some permanent upgrades.

As such, Blue Prince straddles the line between "rogue-like" and "knowledge-based" game. The vast majority of the board resets each day, but you do keep some persistent elements of progress, so you don't have to memorize everything or repeat the same steps for certain activities over and over again, every time.

A puzzling house

Blue Prince is a heavily-randomized game, for the better and the worse. Every time you open a new door, you'll be given a choice of 3 semi-randomly-selected rooms to draft on the other side of the door. Opening certain doors requires the use of keys, and certain rooms may require that you spend gems, both of which can be collected within the mansion. Rooms may contain a puzzle, items, clues to the over-arching story, or some combination of the 3. Rooms may also have special effects that are triggered by drafting the room, by entering it, or by using certain objects within it.

Different rooms have different abilities.

For example, there is a "Drawing Room" that allows you to re-draw new rooms, if the rooms you drew weren't to your liking. And then there are rooms like the Parlour and Billiards Room, which always contain a logic or math puzzle that awards resources if solved. There are also "red" rooms that penalize the player for drafting or entering them, such as the Chapel, which collects a tithe from your purse of coins each and every time you enter.

Perhaps equally importantly, each room also has a different configuration of doors. Some rooms only have the single doorway, turning them into dead ends. Most rooms, have 2 doorways (the one you came in through, and a second exit that goes in a different direction). Some rooms and hallways have 3 or 4 doorways. If you run out of new doors to go through, then your day will also end, on account of there is nowhere else for you to go.

This combination of room abilities, resources, puzzles, and door configurations creates a lot of strategy for how you choose to layout the mansion on any given day. Do you focus on exploring new rooms to find as many of the puzzles and clues as you can? Or do you try to bee-line due north to the antechamber every day? In any case, how do you place rooms in order to accomplish your goal?

There is a surprisingly huge collection of different rooms, along with some clever and creative abilities for some rooms. There's also items that the player can use to solve puzzles or manipulate the environment. This creates a lot of tough decisions regarding how best to spend your limited resources. However, knowing that you'll loose all of those resources in the next day, liberates the player to feel like you can and should spend your resources whenever possible. There is no point in hoarding resources, the way you might save up all your most powerful ammunition in a survival horror game, only for the game to end before you've ever used it.

The puzzles in this game are no joke! Things start off simple, but they gradually ramp up. The puzzles aren't insanely difficult to solve on an intellectual level, but they require a lot of meticulous exploration and careful observation. There are plenty of puzzles and clues that are hidden in plain sight, and you'll walk right by them dozens of times without realizing there's something there, until you find a document or clue somewhere else, hours later, that makes you say "wait a minute, those were puzzles?!"

Some rooms have respawning logic and math puzzles.
[More]

Be the first to rate this post

  • Currently .0/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5

Tags:, , , , , , , , , ,

Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

Bloober's Silent Hill 2 Remake is the best possible version of exactly what I feared it would beBloober's Silent Hill 2 Remake is the best possible version of exactly what I feared it would be10/29/2024 I'm going to approach this review as a lifelong fan of Silent Hill 2, and as someone who is a purist and originalist. I'm assuming that those reading this review will be people who want to know how the remake holds up against the original, and I will assume that those people have already played the original. But if you haven't,...

Random Post

Neil deGrasse Tyson is limited by commercial interruption and a shortened format in the premiere of 'Cosmos: A Spacetime Odyssey'Neil deGrasse Tyson is limited by commercial interruption and a shortened format in the premiere of 'Cosmos: A Spacetime Odyssey'03/10/2014 Last night, the first episode of the reboot/sequel to Carl Sagan's acclaimed series Cosmos premiered on FOX and National Geographic Channel. I'd been anticipating this show since it was announced last year, as the original Cosmos is one of the best educational programs that has ever been produced. This show is hosted by Neil...

Month List

Recent Comments

Comment RSS